package com.SyDeck.sdRPGmod.Interface;

/**
 *
 * @author Deck & Sammy
 */
public class pluginProperties {

    private static final String DIR = "plugins/RPGmod/";

    public static void loadCurrencyProps() {
        String propFile = DIR + "rpgmod.prop";
        propertiesMethods prop = new propertiesMethods(propFile);
        prop.loadPro();


        prop.SavePro("== sdRPGmod Properties ==");
    }
}
